Role Playing Games (RPGs) and me go way back, so far back that they had no animation, dead enemies just flickered. If you have played and enjoyed titles like Sword of Fargoal or Alternate Reality: The City/Dungeon or just about anything on an old Apple IIe then you will recognize the “feel” of Deep Dungeons of Doom right off the bat. Feel is all over this title.
First up is the graphics, they are intentionally pixelly and blocky. That is a big part of the charm of DDoD. Now that that is out of the way, lets discuss the gameplay and why Deep Dungeons of Doom just works and feels like those old school RPGs.
The setup is pretty simple. Your character is on the left side of the screen while the enemy is on the right. Much like Lunar, Final Fantasy or just about any other turn based RPG, you don’t actually move to hit your opponent.
The cool thing with Deep Dungeons of Doom is the rythm based battles. This is NOT a hack and slash, pound the attack button like a red headed step child type of game. Here you have to pay attention to the little animations of your enemy and time attacks, and blocking, accordingly. Each enemy has little telltale signs that reveal when they will attack or block. Learn them as quickly as possible.
Deep Dungeons of Doom may not be a title that many will like but if you are into RPGs that have a little more to them than just hammering the attack button/space on screen like there is no tomorrow then here you go. As for me, I will be in the dungeons reveling in the nostalgic feelings of games from yesteryear as I time my attack on this giant skinless bird thingie.
Deep Dungeons of Doom by Bossa Studios Ltd
Platform: Android (JXD S7300 used for review)
Genre: Turn Based RPG
Contains In App Purchases so please play accordingly.
Rated: Medium Maturity on Google Play and 12+ on iTunes.
Available now on Google Play and iTunes.