Let me preface this review by saying, Dungelot is THE Roguelike game for people that hate Roguelike games. There, I said it, now that that little fact is out of the way, I can get on with explaining why that is. Forget just about everything you hate about Rogue and the genre in general because Dungelot has nearly eliminated all of that stuff. Nearly.
Dungelot uses the Unity Engine which means it is capable of being ported quite easily to many other platforms, and Dungelot is on a lot of them – Windows, Mac, Android, Kongregate and iOS so far. From the developers Facebook, it seems that we will have to wait till Apple approves the newest updates before they will be rolled out to other platforms so if you really really want to have the latest version of Dungelot, get the iOS version as everyone else is playing catch up on that front.
Back to the actual gameplay for a minute- it is quite simple so this will be extremely short. The screen is made up of 30 tiles, five across and six vertically. Starting out, only the locked door to the next level has been revealed, this is your starting point on the current level. Working your way out by clicking each tile that is nearby, vertically or horizontally, the level is revealed. Under each tile could be one of several things, a trap that hurts you, an enemy to attack, treasure, a barrel that can be busted and then possibly reveal the same things as a tile or there could be nothing.
Every level is the same, other than new monsters possibly hiding under a tile, there isn’t much variety here (not always a bad thing- Rogue fans are used to this). Creatures range from skeletons to fire bombing bomb things that cause additional damage if defeated by physical force. When you die, and you will, it is back to the first level after stopping in on the shop (it is the character select screen) and buying any upgrades you can afford. You restart with nothing other than the upgrades that you purchase for each character class. As you get better, and buy better upgrades, you will find yourself traversing deeper and deeper into the never ending dungeon. When you reach the level you last died on, you can find your remains and get some stuff back, a helpful dungeon dweller converts everything to gold or health for you so you are not stuck with a ton of possessions to take on.
Gone are the randomly created levels, enemies that can end your game in one hit or trying to figure out if that letter “a” is an enemy or a potion. Still around is the guaranteed death but well, gaming was founded on this style of game (name 5 Atari 2600 games that you could beat other than a high score).
For a buck, how could you go wrong? The differences between the free version and the paid version is that the paid version has more characters available to choose from (too cheap to pay? Play on Kongregate or PC/Mac and you get the “full” game for free). Also, the paid version doesn’t have an advertisement across the top of the screen blocking your view of gold and the top row of the dungeon floor. Disabling your Internet connection eliminates the advertisements if anyone is interested but can’t find a buck to spare.
A lot of people complain about the lack of variety in levels, the tediousness of the game once you play for a long time, etc. I have to say, I have been playing for about two weeks now, about half an hour to an hour a day, and have yet to tire of Dungelot. A buck for that much enjoyment is a steal if you ask me.
Dungelot by Red Winter Software
Genre: Roguelike/RPGish Adventure
Rated: Low Maturity on Google Play and 12+ on the iTunes App Store.
Available now on Google Play and the iTunes App Store.
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