X-Runner was initially a title that I was interested in based on the look but sorely lacking once I did play it. What is lacking? It is a behind the back, 3D running on rails, action adventure title in the same vein as Temple Run and Agent Dash. Gameplay still consists of tilting the device left and right, tapping the screen to jump and collecting something representing the in game currency. There is no sliding in X-Runner, maybe that is my problem- nah.
Inherently there are no problems with X-Runner that I really can pin point, tapping the screen causes the character to jump on cue and tilting is the chosen method of control which works like it should. With these running games, variety in the scenery is the key to keeping players interested. This is where I thnk X-Runner fails, sort of.
The playfield is dominated by a giant planet in the center of the screen and the path that is severely curved so as to hide whatever is coming up on the path. The path doesn’t change very often and when it does, it is so far into the current game that you will be sick of the opening level graphics before you can remember what the later areas even look like.
Another problem here is the increase in difficulty is abrupt. Obstacles start coming in more and more dangerous combinations at a quicker pace as you progress, nothing wrong with that in itself, it is just not handled all that well in my opinion.
X-Runner by DroidHen
Genre: 3D Runner
Available now on Google Play.